Introduction
E-learning solutions today are based on widely available, popular technologies; computers & internet, smartphones, tablets, and smart television sets. Some of these devices were initially designed for other tasks but due to rapid technological progress in hardware and software development, it has made possible to use them in education creating new opportunities for learning delivery and support. The current situation has also created challenges for e-learning designers due to the variety of technologies and compatibility across different platforms and the requirement to develop learning solutions that work seamlessly across all platforms.
Moreover, the number of tools that can be used for design, delivery, and support of learning has grown immensely over the last decade presenting educators with countless options.
Our masters programme is well equipped with an overview and guidance information on the selection and application of certain e-learning tools in the context of primary, secondary, and higher education.